
Useful for hiding your snitches, ex law enforcement etc in a safe zone where they cannot be attacked These new categories have a corrisponding new Zone in the Deployment screen, and a new Regime column. Prisoners must be manually assigned to these categories. To help deal with the new troublesome prisoners, two new categories of prisoner have been created. These guys have a potent mix of the above list that makes them very dangerous. In a very small number of cases, you will receive a LEGENDARY PRISONER. In some cases, the prisoner will have a high degree of a reputation, eg "Extremely Strong" or "Extremely Volatile". When he causes trouble, nearby prisoners will feel compelled to do the same INSTIGATOR sows seeds of discontent in all those nearby. FEARLESS not intimidated by the sight of Armed Guards, and is less likely to surrender during a fight Your prison guards may be unable to restrain themselves when subduing him COP KILLER guilty of murdering a Police Officer. EX LAW was once a Police Officer, or some other law enforcement profession. DEADLY a master in lethal combat moves, and can sometimes kill with a single hit Don't leave him alone with other prisoners for too long SNITCH a known informant, and as such his life may be in danger. STOICAL will not become suppressed when locked in Solitary VOLATILE liable to kick off without warning and for no reason He can also sometimes withstand being hit by a Tazer TOUGH can withstand a lot more punishment in a fight. STRONG hits harder with each punch during fights All prisoners have a new "Character" tab in their rapsheet, which gives details on their reputation.

The other 50% can be revealed through your informants. 50% of reputations are known when the prisoner arrives. The reputation specifies unusual abilities or traits they may possess, which affect their behaviour. Existing prisoners (in alpha 24 save games) will not have any reputation - only new arrivals New prisoners sometimes have a reputation, shown when highlighing them or in their rap sheet.
#DRAIN PRISON ARCHITECT WIKI SERIES#
This month we've introduced a whole series of new systems and balance changes that bring unpredictability back to your prisoners. This doesn't sit right with us, and running a prison shouldn't ever be something that can be done fully automatically. Alpha 25 was motivated by seeing prisons that just run themselves - and can even be left running overnight, without anything bad happening. Big changes this month! This is one of the biggest updates we've ever done.
